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But in most other regards, this is an old-school simulation that requires a lot of time, patience, and Chess-level think-ahead logic for city planning, zoning, and taxing. Also, it doesn’t burden you with ticky-tacky stuff like building houses or non-important buildings. The UI is rather clean and the distinctions between components are crystal clear. It has a few modern bells and whistles, sure. What I’m getting at here is a long-winded way to say that Deluxe is a very traditional SimCity game. Later, you’ll be able to add money-sucking civic buildings, monuments, and parks, provided you’ve the infrastructure in place.Īnd you’re always just a few missteps from failure, provided you don’t hit the self-destruct button on your own civilization first via alien attack (a real mechanic). And then when you do get to the point of simulating, you’ll have to start negotiating these bits and pieces, weighing them against each other while carefully watching a resource meter drain or rise as your city - and it’s interesting parts like industry - grow. I feel like we all know what this franchise is about, so I’ll keep this specifics discussion brief: in Deluxe, you need to build roads, water pipes, power lines, dumps, and then manage all of these various bits of infrastructure before you can even start running your city’s simulation. There’s no denying that it has a certain magic to it - creating something out of nothing is still as compelling as ever and SimCity is one of the best, most complex series’ to do this in. You start with nothing, as usual, and then build a huge, hopefully thriving city with roads, bustling industrial and residential districts, parks, and other constructs ripped from life. It’s just SimCity, except on a touch-based platform. It’s more playable now, which is quite the change from previous iterations.īut when I look at SimCity Deluxe for iOS, I don’t see that new level of polish and refinement, streamlining, and kneading that a lot of modern games showcase. Your ten-year-old, for example, can probably enjoy Firaxis‘ Civilization V just as much as you do, despite the fact that you undoubtedly have a better grasp of it intricacies. I think no other genre has benefitted more from modern design than the simulation. Games are just… easier now than what they were before. And complex systems and mechanics are much more streamlined, allowing us to just sit back and play, while still enjoying the various complexities of a given game without the mess and fuss. Failure is not so much about punishment as it is disappointment. Game designers are implementing better, more intuitive user interfaces and controls. First, a few sweeping generalizations about this modern era of gaming.